Still Awful at Stopping Cheese, but Can Still Pull off the Upset Sometimes!
Who doesn’t love a good zergling rush? You thought you were just going to sit back and have a polite and friendly macro game against zerg, but then those zergling ruffians just have to come in and ruin everything! Ironically, I was probably in a better position for dealing with this because he played random (instead of positioning myself for the usual forge fast expand against zerg).
That is of course, not to say that I handled this well. Being the true 6 pool rushing gentlemen that my opponent was, he decided to throw out a friendly GG (in other words, get out and let me move on to my next cheese victim!). Well as the expression goes, don’t count your zerglings before they hatch!
At some point I finally decided that I should really get a mothership core. If I was better at staying calm during cheese attacks, I would of realized that this is the first unit I should of gotten in this situation. Luckily, I am sure that zealots love spawning just to get cut down by a bloodthirsty pack of zerglings.
In what I find to be classic cheesy player style, if one cheese fails then the answer is obviously to try a different cheese (the gouda wasn’t a hit; try the cheddar!). If the exploding nydus worm did not tip you off, this cheese also failed.
As the game went on, I got further and further ahead. Fortunately, my opponent did not expand until about the 14.5 minute mark. I know that I drag some games out way too long, but I would rather be certain of a victory than rush in for a win and possibly have my tactic backfire. Also, there is just something so rewarding about seeing a company of collosus melt a zerg army, especially when you opponent decided that the game was over a long time ago :).