And What did You Think was Going to Happen?
I decided just to highlight a short game today, but I wanted to do it to ask an important question: why would you fast expand on a small map in PvP? I suppose if you can hold it, then you are ahead, or your opponent might chose to also expand to play it safe. Now, I think going for a quick expansion behind a couple of gateways or a robotics facility can be a solid strategy, but going nexus before 3 minutes feels like it is just asking to be rushed or cheesed.
For me, it is just way too tempting to set up a four gate, charge in, and punish my opponent for being greedy. Photon overcharging the nexus does hold back the enemy for a time, but it can only last so long. Here we see a group of four heroic probes taking on the stalker army. Though I admire their courage, this battle did not end so well for them.
Finally, the photon overcharge ends, and my stalkers can move in to finish off the expansion and that pesky mothership core (shown here exploding in a vibrant blue fireball, gotta love those new animations 🙂 ). I think I respond to early (or even semi-early) expansions with pressure more often than I should, but when a protoss expands this early, I just cannot resist.